Leading Light
Team of 9
Working as a Level/Game/Narrative Designer and Game Artist
In Leading Light, the player controls an engineer together with his drone, lost on an unknow and remote planet. In addition, this planet appears to be very hostile and dangerous since every characters touching a "dark fluid" gradually mutate into a monster before falling under power of that fluid.
The mission assigned to the player is to repair the spaceship and leave the planet before completion of the transformation.
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Being the 1rst 2D game made during the course, this project gave the opportunity to learn much, namely, in terms of :
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Project management (production progress and timing).
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Ability to assume several roles at a time although main focus was put on Level and Game Design.
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Technics (building of playtests to check mechanic and level)
We realized this game on GameMaker Studio during 4 months.