Map on Unreal Tournament
Individual project
Working as a Level Designer
The purpose was to create an Unreal Tournament level, in 2 months, challenging the crucial dodge mechanics and putting the player under high pressure.
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To achieve this, several means were used such as :
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Force the player to go to the battle zones and offer him 2 options to regenerate in case of low life. Either, to go the battle zones with heavy medkit and expose himself with a high risk of death or, for a lesser regeneration level, to pass through a corridor with walls getting closer, thus giving him few chance to dodge.
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Creation of a level with 2 sub-levels connected by several gateways likely to be used to trap enemies, should they try to run away from the fight.
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Presence of high value objects in battle zones, like a rocket launcher, to push players to fight for their possession.
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Use of colored spotlight throughout the level as landmarks to help players to find theirs ways in an intentionally symmetrically designed map.